↧
Answer by Baenor
Honestly i don't think it's an error. If you don't serialize the name, or if you don't use an RPC it's normal that YOU as the Unity Editor don't see changes that happened in other game istances. I can...
View ArticleAnswer by tobiass
You only have to set PhotonNetwork.playerName to set "this client's" user's name. This is synchronized automatically in a room. Per networked object, you can get the PhotonView component and access the...
View ArticleAnswer by InfernoZYB
A little late but this script works fine all you gotta do is make a text mesh and assign it. public TextMesh text; // Use this for initialization void Start () { text.text = photonView.owner.name; } //...
View Article